

Other modifiers (ie the Destruction Skill and Item-based boosts, primarily) are then all stacked together linearly at the end. (Because the higher your damage climbs, the bigger the number thus being added) It's not so impressive once you're up to 300 damage) while the 7-Intellect breakpoints become increasingly important. Put into more simple, general terms, this means that the higher your Intellect climbs the less important individual points of Intellect become (Gaining +10 damage is pretty cool when you have only 100 in the first place. Every point of Intellect you gain will increase the minimum damage by 10 and the maximum damage by 20, but going from 6 points to 7 points will take you from 160-320 damage to 170-340 damage before the 7-point boost, which then increases it to 187 (+17, which is 10% of 170) for minimum damage and 374 (+34, which is 10% of 340) for maximum damage. Every 7 points of Intellect additionally increases final damage by 10%.Įxample: Level 1 Kamikaze does 100-200 damage base. Specifically, Intellect adds 10% of the base per point by default.

For damaging spells, the damage listed is the base damage, before being modified by Intellect or effects like the Destruction skill.
